About Somatone

Somatone Interactive is the #1 provider of audio services and technical support in gaming and interactive media since 2003. Our dedicated staff of over 15 sound designers, composers, VO producers, and implementation experts have worked on hundreds of game titles, across the mobile, PC, Console, and VR platforms.

Beyond the talent and experience of our creative team, STi has developed our own proprietary asset tracking system, so you can rest assured that all audio requests will be highly organized, delivered on time, and of the upmost quality. The unique combination of creative leadership coupled with water-tight project management is one of the reasons Somatone has become the go-to provider for a long list of Tier-1 publishers. We are a professional, turn-key solution for all your audio needs.

SERVICES

music

Music

With more than 50 years of collective music experience, our full-time music team brings a combination of advanced music degrees, classical music training, and industry expertise to the creative process. We work with many accomplished composers, performers and instrumentalists. Our music services include recording and producing live musicians, ranging from full orchestras to ensembles and live bands.

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Implementation

While great SFX, immersive music and stellar VO performances make up an important part of a great-sounding project, expert implementation and mixing of these assets are vital steps to make everything sound great. Our team has provided complete implementation support on games of all kinds and sizes. With high-level expertise in Unity, fmod, Wwise, and Unreal, Somatone sound designers oversee the entire audio pipeline, from content design to implementation, mixing, and testing.

sound-design

Sound design

We create customized original sound to set it apart from others in its class. Our talented sound designers have the experience and creativity to develop unique sound assets for each project, based upon upfront collaborative work with clients and ongoing project management.

voice

Voice Production

We draw from a diverse portfolio of union and non-union talent with script-specific auditions, not pre-fab demos, to select voice actors who perfectly fit character roles. We regularly direct live VO sessions in our own recording studios and provide all-inclusive rates on talent and production—including casting, directing, recording, editing and mastering— making voice production as affordable as possible while adhering to high quality standards.

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Trailers & Cutscenes

In addition to in-game content, Somatone has a world class linear audio production team experienced in narrative music, Sound Design to picture, Foley, and 5.1 mixing. From short 30-second trailers to hours of in-game cutscene work, we provide top notch audio post production services.

dolby

Dolby Audio

Somatone has partnered with Dolby Laboratories, the world’s leader in audio innovation, to introduce Dolby Audio technology to mobile developers and publishers. Through this groundbreaking partnership, we can offer our clients a significant advancement in mobile sound quality and new opportunities to dramatically enhance games with sound. With the integration of Dolby’s breakthrough technology, Somatone offers assets and/or full game mixes custom-designed to maximize the benefits of Dolby Audio.

TECHNICAL EXPERTISE

Somatone’s technical expertise include industry standard middleware technologies, and beyond. From haptic design services and dolby audio processing, to Wwise, fMod, Unity, Unreal, we understand that content is only as good as the technology which enables it.

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OUR WORK

  • ALL
  • AAA-Online
  • Casino
  • Mobile
  • Virtual Reality
Ratchet and Clank - PS4
Ratchet and Clank - PS4
Insomniac
call of duty heroes
Call of Duty: Heroes
Activision
VainGlory
Vainglory
SuperEvilMegaCorp
counter strike
Counter Strike: Global Offensive
Valve
anki overdrive
Overdrive
Anki
sugar-smash
Book of Life: Sugar Smash
SGN
xcom2
XCOM 2
2K/Firaxis
League of Legends
League of Legends
Riot
Delicious Games
Delicious - Emily's New Beginning
Blue Giraffe
Ratchet and Clank into the Nexus Audio
Ratchet & Clank: Into the Nexus
Insomniac Games
walking dead
The Walking Dead: Road to Survival
IUGO
Star Wars Galactic Defense
Star Wars - Tower Defense
DeNA
Protocol Zero
Protocol Zero
SkyBox Labs
ViewMaster
View-Master: Space
Frima
Konami Slots
Slots
Konami
Blueprint Gaming - Slots
Slots
Blueprint Gaming
Fat Rascal - Poker Heroes
Poker Heroes
Fat Rascal
GamePoint - Slots
Slots
GamePoint
toyblast
Toyblast
Peak Games
BierZerkers Sheildbreak
Bierzerkers
ShieldBreak
loot and legends
Loot & Legends
Dropforge
Juice Jam
Juice Jam
SGN
civ online
Civilization Online
2K/XL Games
lord-of-falen
Lords of the Fallen
CI Games
endless
Endless Wordplay
Originator
oddworld
Oddworld: New 'N' Tasty
Oddworld Inhabitants, Inc.
fates-forever
Fates Forever
Hammer & Chisel
Alien Rage Audio Design
Alien Rage
CI Games
simpsons
The Simpsons Tapped Out
EA
transformers
Super Battle Tactics: Transformers
DeNA
bingo
Bingo
Storm 8
panda-pop
Panda Pop
SGN
Duck Dynasty Slots Audio Design
Duck Dynasty Slots
Zynga
dc comic legends
DC Comics Legends
WB Games
Jackpot Slots Audio and Sound Design
Slots
GREE
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DEMOS

NEWS

somatone-info

Somatone brings game trailer audio within reach!

A game trailer lets you connect with your audience on a level that an app description can’t – with the right trailer, you can really show your... READ MORE

BLOG

WD CutSceneLoading (1)

The Walking Dead: Road to Survival

We had the opportunity to sit down with Associate Producer Jonathan Cuff of IUGO Mobile Entertainment and ask a few questions about their new... READ MORE

CONTACT US

We look forward to the opportunity

to fulfill your audio needs.

Fill out the simple audio needs form below to receive a confidential project estimate.

You can send questions to our email at info@somatone.com or fill out the contact form, below:

How many minutes of original music do you need?

How many sound effects?

How many ambient sounds?

How many characters need to be voiced?

How many total lines of voiceover?

Can we help you with Audio Implementation?

What audio engine are you using?

Do you need sound for cutscenes or cinematics; if so, how many?