News

Oct
20

Spotlight on Valve: A Conversation with Mike Morasky

First, an introduction from Adam Levenson about working with Valve’s Music Guru Mike Morasky:

“Mike and I sat down for coffee at the Valve booth way back at GameSoundCon in 2012 to talk about Valve’s brilliant music marketplace idea for Counter Strike: Global Offensive.  Valve had already attracted mainstream media attention with their bustling Workshop economy for community generated art assets, and music seemed like the logical next step. We then spent many months working together to craft a Workshop agreement that would fit for professional and celebrity composers, bands, and musicians.  We crossed our fingers when the first set of music kits were finally available for purchase in the fall of 2014. Read More


Oct
03

The Walking Dead: Road to Survival


We had the opportunity to sit down with Associate Producer Jonathan Cuff of IUGO Mobile Entertainment and ask a few questions about their new top-selling game; The Walking Dead: Road to Survival. Check out the interview below for some great insights into all of the aspects of production, including our musical contributions, and how it all came together to create a hit game topping the charts in the iOS store Read More


Oct
03

Loot & Legends Interview


Check out our exclusive interview with Jon Loucks, a Game Designer for DropForge Games. We helped this company step out of the box with music and sounds for their new Loot & Legends, a flash to the past when true gamers played D&D in their basements with pizza to go around!  Read More


Aug
17

Demystifying Audio Middleware for Mobile Games

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By Eric Van Amerongen, Sr. Sound Designer, Somatone Interactive

Audio for games: It’s what we do. It’s what we breathe day in and day out here at Somatone. If you’re a producer and want your game to be engaging, creative, cohesive, competitive on the market and most importantly, FUN! for your user’s experience, then factoring in great audio is an important component of your production. From our experience, great audio not only begins with its inception, but also continues through to its final implementation, which is the most important part of game audio production. Read More