Blog



May
09

Weapon Sound Design for ‘Sci-Fi Shooters’

As published recently in Audio Pro International

Sci-fi weapon sound design is the subject for the next installment of our Game Audio column, in partnership with Somatone Interactive.

This month, executive director Michael Bross and senior sound designer Eric Van Amerongen team up to share their insights into the creative process for this particular gaming genre from their respective positions. Read More


May
09

How To Lead A Creative Kick-Off Meeting

One of the most daunting stages in the collaborative process relates to how and where to start with the creative and logistical partnership with a game developer or publisher.

Approaching a new game or, even more so, jumping in on a live product, can sometimes be an overwhelming experience. We have participated in more than a few meetings with game developers, producers, game designers, programmers, and creative directors wherein time was spent in discussions, but at the end of the call, we are no closer to understanding what is needed, or what the vision for the game is. This phenomenon birthed an approach for us that works well for all stakeholders in the project. Read More


Michael Bross Interview about Sound Design in KingsRoad
May
09

KingsRoad Sound Design Q&A With Michael Bross

1. What have you been working on for Rumble’s KingsRoad game over the past 18+ months?

We’ve been working on all audio aspects of the game, including the full range of sound design and music as well as character voices. In the early stages, we were also doing implementation (both remote and onsite). Read More