By Eric Van Amerongen, Sr. Sound Designer, Somatone Interactive
Audio for games: It’s what we do. It’s what we breathe day in and day out here at Somatone. If you’re a producer and want your game to be engaging, creative, cohesive, competitive on the market and most importantly, FUN! for your user’s experience, then factoring in great audio is an important component of your production. From our experience, great audio not only begins with its inception, but also continues through to its final implementation, which is the most important part of game audio production. (more…)
Search Posts
7 Reasons Why Mobile Game Devs Should Use Wwise
November 27, 2017
Posted By "Admin"
As an audio director, I’m always interested in ways to create the most amazing audio experiences possible in a game. In the last 10 years, we’ve seen valuable developments in game-side audio tools that have aided in these efforts. Once such software tool / engine is Wwise.
Wwise is a powerful interactive sound engine for games that has traditionally only been accessible by AAA / big budget games, but in the last couple of years, it also began supporting iOS and Android. This is a great benefit for mobile game devs, as it gives them access to tools that pave the way for an impactful audio contribution to the overall experience.
Here are 7 reasons why mobile developers should seriously look at using Wwise:
1. It’s free. For games that use under 200 audio assets, Wwise is free. This is great news for mobile game developers, since most mobile titles require less than that.
2. Lowers development costs. Instead of devoting precious engineering time to create an audio engine for your game, a powerful solution is available that requires little time to get up and running.
3. Reduces burden on developer. Wwise allows your audio team (whether internal or external) to effectively manage and integrate the audio content. This frees the rest of your team to focus on other tasks.
4. Proven tools. Wwise has been used on a ton of games, from Assassin’s Creed to Zoo Tycoon to hundreds of other titles. We’ve used it here at SomaTone for games like Marvel Heroes and Oddworld, as well as a number of other titles.
5. Exceeds Unity / Unreal audio tools. Audio features in Unity and Unreal are basic and don’t allow your team to harness the emotional power that great music and sound design can bring to the table. Wwise really blows away audio tools in these engines.
6. Unity / Unreal Integration. It’s already supported by the makers of these game engines, so that means less hassle for your developers to integrate into your game engine.
7. Better audio. Last but not least, it will allow your sound designers and composer to create a better audio experience in your game because it gives them access to a slew of powerful audio-oriented features from audio behavior settings to integration.
This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.
Strictly Necessary Cookies
Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings.
If you disable this cookie, we will not be able to save your preferences. This means that every time you visit this website you will need to enable or disable cookies again.