About Somatone

Somatone Interactive is the #1 provider of audio services and technical support in gaming and interactive media since 2003. Our dedicated staff of sound designers, composers, VO producers, and implementation experts have worked on hundreds of game titles, across the Mobile, PC, Console, Arcade, AR/MR, and VR platforms.

Beyond the talent and experience of our creative team, STi has developed our own proprietary asset tracking system, so you can rest assured that all audio requests will be highly organized, delivered on time, and of the upmost quality. The unique combination of creative leadership coupled with water-tight project management is one of the reasons Somatone has become the go-to provider for a long list of Tier-1 publishers. We are a professional, turn-key solution for all your audio needs. Our motto: To raise the experience of millions of gamers with the highest quality game audio in the world – delivered with speed, service and technical savvy – and to have fun doing it!

Our Values:

Quality – Service – Speed – Technical Savvy – Creativity – Curiosity – Fun


  • ALL
  • AAA-Online
  • Casino
  • Mobile
  • Virtual Reality
Game of Thrones
Warner Brothers Games
Call of Duty: Heroes
League of Legends
Riot Games
DC Comics Legends
Warner Brothers Games
NFL Virtual Reality
Spiritwalk Games
Ratchet and Clank - PS4
Ratchet and Clank into the Nexus Audio
Ratchet & Clank: Into the Nexus
Insomniac Games
Fantastic Beasts: Cases
Fantastic Beasts: Cases
Warner Brothers Games
Unearthed Inc.
Glo Inc
Panda Pop
War Dragons
Marvel Heroes
World of Tanks
Farmville 2
The Simpsons Tapped Out
D&D: Arena of War
Modern War
Bejeweled Skies
Electronic Arts
GSN Games
Star Wars Galactic Defense
Star Wars - Tower Defense
Dragon Story
Built Games
Empires and Allies
Oddworld: New 'N' Tasty
Oddworld Inhabitants, Inc.
Asphalt 7
Panda Jam
Field Runners 2
Subatomic Studios
The Secret Life of Pets: Unleashed
Electronic Arts
Counter Strike: Global Offensive
Book of Life: Sugar Smash
Delicious Games
Delicious - Emily's New Beginning
Blue Giraffe
The Walking Dead: Road to Survival
Protocol Zero
SkyBox Labs
Blueprint Gaming
Poker Heroes
Fat Rascal
Peak Games
BierZerkers Sheildbreak
Loot & Legends
Juice Jam
Civilization Online
2K/XL Games
Lords of the Fallen
CI Games
Endless Wordplay
Fates Forever
Hammer & Chisel
Alien Rage Audio Design
Alien Rage
CI Games
Super Battle Tactics: Transformers
Storm 8
Duck Dynasty Slots Audio Design
Duck Dynasty Slots
Jackpot Slots Audio and Sound Design
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With more than 50 years of collective music experience, our full-time music team brings a combination of advanced music degrees, classical music training, and industry expertise to the creative process. We work with many accomplished composers, performers and instrumentalists. Our music services include recording and producing live musicians, ranging from full orchestras to ensembles and live bands.


While great SFX, immersive music and stellar VO performances make up an important part of a great-sounding project, expert implementation and mixing of these assets are vital steps to make everything sound great. Our team has provided complete implementation support on games of all kinds and sizes. With high-level expertise in Unity, fmod, Wwise, and Unreal, Somatone sound designers oversee the entire audio pipeline, from content design to implementation, mixing, and testing.

Sound design

We create customized original sound to set it apart from others in its class. Our talented sound designers have the experience and creativity to develop unique sound assets for each project, based upon upfront collaborative work with clients and ongoing project management.

Voice Production

We draw from a diverse portfolio of union and non-union talent with script-specific auditions, not pre-fab demos, to select voice actors who perfectly fit character roles. We regularly direct live VO sessions in our own recording studios and provide all-inclusive rates on talent and production—including casting, directing, recording, editing, and mastering— making voice production as affordable as possible while adhering to high quality standards.

Trailers & Cutscenes

In addition to in-game content, Somatone has a world class linear audio production team experienced in narrative music, Sound Design to picture, Foley, and 5.1 mixing. From short 30-second trailers to hours of in-game cutscene work, we provide top notch audio post production services.


Estimating the amount of assets you need for a developing game is difficult. That’s why we’ve created our own proprietary pricing system. Instead of quoting your project on a standard per asset pricing, we offer a flexible alternative that we call Audio Units (AU). AU’s are work credits that can be used for any Somatone service. Similar to how gift cards work, after purchasing an AU package, you can choose how much AU you would like to allocate for each service. This way we can to finalize the audio budget upfront and avoid any confusion or change of scope. We offer custom AU packages for any size project, can invoice in installments, and offer discounts for ordering AU in bulk.


Somatone’s technical expertise include industry standard middleware technologies, and beyond. From haptic design services and dolby audio processing, to Wwise, fMod, Unity, Unreal, we understand that content is only as good as the technology which enables it.

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“Nick and his team at Somatone have done amazing work for us on Vainglory, and make Somatone the go-to shop for game audio.”
Bo Daly – CEO, Super Evil Megacorp

“Just want to inform you that the team really enjoyed your audio production on this game, Great Job! Everything is approved and there shouldn’t be any modifications needed. Thank you for all your help, you guys nailed it!”

Stefany Cantin – Frima Studios

“Somatone’s work for Discord is great for our brand and the community loves it too. A few people even made remixes with our disconnect SFX. The team there knows how to listen, iterate, and deliver quality stuff on time with competitive rates.”

Jason Citron – Founder/CEO of Hammer & Chisel, makers of Discord

“The audio on Sugar Smash is exactly what we’re looking for and hits all of the right notes.  This is the level of quality we have learned to expect from the Somatone team –pure excellence! As always, thanks for all of your awesome work on this project.”

Jordy Wells – SGN

“I wanted to tell you that our entire team is always very pleased to see the quality that you deliver. The deliveries are always very very clean! Please pass the good word to your Sound Editor. The acting is superior to what we are used to getting. Good job guys! Keep up the good work!”

Mathieu Vachon – Gameloft

“When the schedule’s tight and the quality has to be extremely high, not to mention at a reasonable cost, Nick Thomas and Somatone will get it done. Nick and Somatone will do whatever it takes to make sure the final product sounds awesome. They are fun, easy-going guys and very personable as well. I highly recommend them.”

Doug Rappaport – Sr. Producer Konami USA

“Music and sound effects are as important to our interactive apps as art and animation, and Somatone is the studio we count on! They are truly creative partners and are an integral part of our development process, from prototyping to final production.”

Rex Ishibashi – CEO, Originator

“Somatone Interactive provided us with quality audio assets for Ratchet and Clank on the PS4. With over an hour of cutscene work that needed to include assets from the feature film and be delivered in eighteen different languages, they managed to meet our tight deadlines while assuring that the work met our standards for the highest quality. They also created and integrated assets directly into our audio tools which streamlined our pipeline and helped us to deliver an outstanding product on time. Thank you Somatone!”

Jamie McMenamy – Audio Lead, Insomniac Games

“As a Social Casino developer focused on creating highly engaging slots, we believe audio to be a critically important to the casino experience. When it comes to Music and Sound Design, we hit the Jackpot with Somatone. Not only is the audio we receive consistently at a very high quality level, their Project Managers are super helpful helping us organize our needs and leading the creative process.”

Anton Gauffin – CEO, HUUUGE Games
“There are not many groups that I would hands-down give my production work to. Somatone is such a group. I would HIGHLY recommend Somatone to anyone in the industry looking to put that extra edge on their product.” Michael Gilmartin – Blizzard Entertainment


Somatone VR Audio Tutorials – Unity+FMOD+Resonance Audio – Part 3 – Unity Integration

Introduction This is the final part of our Unity+FMOD+GVR tutorial series and we are covering the implementation into Unity.  The videos are... READ MORE


Somatone VR Audio Tutorials – Unity+FMOD+Resonance Audio – Part 3 – Unity Integration

Introduction This is the final part of our Unity+FMOD+GVR tutorial series and we are covering the implementation into Unity.  The videos are... READ MORE

Our Team

Alex Cote Composer and Producer "Works of art make rules; rules do not make works of art" - Claude Debussy

Alex is a composer, sound designer, and all around nerd...
Dale Crowley Creative Director Delivering leading edge game audio with great service and technical savvy.

Dale is a veteran of the video game industry with...
John Hoge Composer "At Somatone, I work on a wide variety of different kinds of games, which presents an interesting creative challenge that I enjoy."

John is a composer and avid gamer who has worked...
Oscar Ramirez Business Development Manager "I believe in creating interpersonal relationships to maintain long-term trust with our clients"

Oscar has years of sales and marketing experience working at...
Dan Johnson
Dan Johnson Technical Sound Designer

Dan is a technical sound designer with experience in programming...


We look forward to the opportunity

to fulfill your audio needs.

Fill out the simple form below to receive a confidential project estimate.

You can send questions to our email at [email protected] or fill out the contact form, below:

Voice Over Artists: If you’d like to be a part of our audition pool, please click here.

Job Opportunities and Internships: Please click here.



How many minutes of original music do you need?

How many sound effects?

How many ambient sounds?

How many characters need to be voiced?

How many total lines of voiceover?

Can we help you with Audio Implementation?

What audio engine are you using?

Do you need sound for cutscenes or cinematics; if so, how many?

We will respond to your inquiry as soon as possible, usually within a few hours.

If it’s urgent, please feel free to call us at (510) 420-0190. Thanks!