The Somatone Production Pipeline

How does a project go from temp sounds to completed game with an original score, sound effects, and voice-over? At Somatone, we have the process down to an art – and we have the artists following a proven process. Our interactive audio artists will work with you from game design doc to launch to make sure your game sounds just the way you imagined it. Read More


Weapon Sound Design for ‘Sci-Fi Shooters’

As published recently in Audio Pro International

Sci-fi weapon sound design is the subject for the next installment of our Game Audio column, in partnership with Somatone Interactive.

This month, executive director Michael Bross and senior sound designer Eric Van Amerongen team up to share their insights into the creative process for this particular gaming genre from their respective positions. Read More