News

Oct
05

Somatone and FMOD Announce Formal Partnership

Melbourne, Australia  (Originally published on Gamasutra)

“Good sound design is more important than ever and increasingly developers rely on the creative talents and specialist technical knowledge of experts to not only source original audio content for their projects, but to take full responsibility for the implementation,” noted Matthew Connor, General Manager of Firelight Technologies. “For producers, this means better outcomes with less risk.”

The dedicated team of sound designers, composers, VO producers, and implementation experts at Somatone have worked on over a thousand game titles, across the Mobile, Desktop, Console, Arcade, and Virtual Reality (VR) platforms.  Close cooperation with Firelight Technologies will deliver premium access to FMOD product knowledge and technical support to ensure their customers enjoy the full benefit of FMOD during development and operation.

“FMOD is a great solution for implementing adaptive audio and gives us the ability to offer our customers a complete service from audio design through mixing to final testing,” said Dale Crowley, Creative Director of Somatone Interactive.  “It is not enough to just create great sounds.  We bring them to life with FMOD, making the audio experience truly interactive. With close support from the amazing team at Firelight, we are getting even better results and our customers love it!”

About Firelight Technologies

 

Firelight Technologies is the developer of FMOD, a complete audio solution for interactive entertainment, supporting all the major console, desktop and mobile platforms. Use FMOD Studio to design adaptive sound and music for games, virtual reality experiences, gaming and simulations.  FMOD Studio integrates easily with popular game engines such as Unity and Unreal and is built on the industry standard FMOD engine which has been used in thousands of games during the last 15 years. For more information visit:www.fmod.com

 

About Somatone Interactive

Established in 2003, Somatone Interactive produces audio content and technology solutions for interactive media.  Widely recognized as one of the video game industry’s most experienced and trusted creative partners, Somatone serves as a leading global provider of original music, sound design, VO, mixing, and audio implementation.  With more than 1,000 titles to its credit spanning all genres, including many top-sellers and tens of millions of daily active users, Somatone maintains longstanding relationships with major publishers, developers, and indies.  Distinguished by years of combined industry experience and a driving desire to deliver world class game audio, the Somatone team includes core staff members with executive experience at major game makers, and cutting-edge sound design, music, and technology professionals.  Visit: www.somatone.com


Oct
09

FMOD Releases Latest Update – FMOD 1.10 – Three Great New Features

We are honored to be working with Firelight to bring you a series of feature and tutorial videos for the new release of FMOD 1.10.

It is packed with some fantastic new capabilities, broadly grouped under three categories:  Live Update, Per Platform Optimizations, and Smart Presets.  These greatly increase the speed and flexibility of working in FMOD, and one of my favorites is the new Live Update feature that allows you to swap out audio files without requiring a new build of the game!

I call this Hot-swapping, and the scenario where this is most useful is when working with clients who send us builds of the game with Live Update.  We can test out different sounds realtime, while the game is running, without needing to ask the developer for a new build.  This feature alone makes the update to 1.10 a no brainer, but with all the other improvements and features, it seems like this is one of the most important updates to FMOD Studio in a long time.

To Download FMOD 1.10 for free, simply head over to the FMOD Website.

Here is the introduction and overview of the videos that follow:

And here is the first video, which covers the new capabilities of Smart Presets

Large projects can have thousands of events, creating a huge challenge for developers.  Smart presets provide an innovative workflow solution to managing parameters, effects, and automation across events in you project. This feature greatly improves scalability while also reducing the project’s memory footprint. Smart Presets allow you to link any number of events and have changes propagate across your project.

Smart Presets make it easier to:

  • Manage large projects
  • Reduce memory footprint
  • Edit once and change everywhere
  • Provide a dynamic and scalable workflow that is fast and easy to iterate on.

Live Update

Live Update allows you to create audio content and monitor the results while connected to your game in real time. You can mix, iterate, test and optimize your entire project in real-time with instant feedback. Interactive media provides a unique challenge for sound designers. Live update provides a powerful workflow to improve the audio design of your game.

Live Update allows you to:

  • Create, Mix, Test, and Optimize in-game
  • It allows for fast iteration, and fast results
  • All in a workflow designed for games.

Per Platform Optimizations

Getting the audio right for each platform requires an understanding of the key features and limitations each platform, such as: what audio codecs are available, is there a limit to download size, how much RAM is available, how powerful is the CPU, and other questions that you need to understand to deliver the best audio experience you can. FMOD studio makes it easy to develop and optimize by making one project and exporting to multiple platforms. In the project we can set encoding formats and loading strategy for each platform and, new in 1.10, we can set which content and DSP plays on which platform.

The general range of platforms runs from Desktop, with the least limitations, to Mobile, with the most limitations.  On a desktop you generally have lots of memory, a powerful CPU, and unlimited download size. Whereas on mobile, you have limited memory, a less powerful CPU, a small download size and the added limitation of battery capacity. These limitations affect how we design and implement audio for each platform.

FMOD’s platform optimization tools allow us to:

  • Have a single project for all platforms
  • Have centralized management and testing environment
  • Simplify the development and maintenance of a project
  • And makes it easy to reuse content on multiple platforms

For more info go to the FMOD Website.

 



Jan
15

Somatone brings game trailer audio within reach!

A game trailer lets you connect with your audience on a level that an app description can’t – with the right trailer, you can really show your players to what makes your game unique: mechanics, narrative, design, and, of course, sound. With Somatone’s flat-rate game trailer pricing, making your next game’s trailer sound fantastic is within reach. Read More


Oct
20

Spotlight on Valve: A Conversation with Mike Morasky

First, an introduction from Adam Levenson about working with Valve’s Music Guru Mike Morasky:

“Mike and I sat down for coffee at the Valve booth way back at GameSoundCon in 2012 to talk about Valve’s brilliant music marketplace idea for Counter Strike: Global Offensive.  Valve had already attracted mainstream media attention with their bustling Workshop economy for community generated art assets, and music seemed like the logical next step. We then spent many months working together to craft a Workshop agreement that would fit for professional and celebrity composers, bands, and musicians.  We crossed our fingers when the first set of music kits were finally available for purchase in the fall of 2014. Read More